So Crytek imagined a world where your head would direct both perspective as well as your virtual hands. Motion controllers like Oculus Touch weren’t available when the development team began working on The Climb. The climb uses the movement of your head to direct your handsīut the most fascinating element of The Climb is how Crytek used a lack of resources to craft one of the most ingenious control mechanics I’ve ever seen employed in VR.
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One false move means you’ll experience a mix of exhilaration and terror as you free fall until the screen turns white. The act of not falling nearly consumes you during play. You’ll soon forget about that, however, when you start trying to climb. The Climb is one of the highest fidelity VR experiences I’ve seen, with lush and purposefully color saturated landscapes. Crytek is known for pushing the boundaries of graphics performance, and that trend continues in VR. The first thing you’ll notice about the game is how gorgeous it is. But what was once something that action franchises like God of War and Call of Duty employed lazily to break up the monotony of killing things becomes something entirely different while wearing an Oculus Rift.
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The name is not ambiguous it’s a rock-climbing game where you travel from A to B. Yet once expanded and built out, The Climb becomes one of the most visceral and enjoyable VR experiences I’ve tried to date. The result is what looks, on the surface, like a mini-game you’d find in the new Tomb Raider. Bowman, who joined Crytek last year as director of production, says Oculus helped steer them toward a better approach: focus on one thing, and nail it. "‘We’re Crytek,’" he remembers the team saying, "‘let’s do this huge thing.’" The studio known for building the most blisteringly realistic-looking shooting games set in huge, detailed worlds wanted to be ambitious. But compared with the company’s more expansive and mysterious adventure game, Robinson: The Journey, The Climb is a no-frills competitive experience that can be played in a group setting.īowman says Crytek first approached virtual reality with eyes bigger than its stomach. Crytek is developing The Climb as a launch title for the Rift, due out some time next year. This is The Climb, a new virtual reality game from German development studio and graphics powerhouse Crytek, the company behind first-person franchises Ryse and Crysis. I’m wearing the latest Oculus Rift headset and holding an Xbox One controller, but as I tap A and watch my character leap in the air, I can feel the sweat form on my temples.
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I tried a second earlier to reach a section high above me, but my fingers fell short. The sun is shining, and scatterings of blue-roofed villages sit what has to be hundreds of feet below me between patches of blinding blue water. He’s standing next to me while I cling to a jutting rock in what he describes as an idealistic virtual recreation of a Southeast Asian mountain range. “You’re going to have to jump,” says David Bowman.